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Second Life Invisiprim Not Working


I could have made my first generation robot avatars 1/4 the size that they were if I were willing to stuff the avatar mesh into a stupid looking glowing sphere that I'm not sure why invisprims can't continue to function with shadows on. Otherwise, register and sign in. default { state_entry() { // Here we explain the whys and wherefores of making an invisiprim. // We use an llSetPrimitiveParams call to set a lot of options at once. weblink

However, the piece of code is easily reactivated by turning a "#if 0" into a "#if 1" in lldrawpoolbump.cpp, and rebuilding. llSetTexture("4c1ce202-4196-f1c1-0409-367b3a71543e", ALL_SIDES); } } } Q: Why do you use llSetTexture twice... This would get rid of the gray blob that invisiprims have become, but clear won’t make the foot invisible. PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, // For completeness we set mapping to default, even though it has no effect. http://wiki.secondlife.com/wiki/Invisiprim

Lsl Set Prim Transparency

This page has been accessed 56,355 times. I'm glad they're breaking them and I hope this encourages people to go the alpha-layer route. It just doesn't make sense, because : - They are still supported in forward rendering (i.e. "lighting & shadows" off), so the decision is inconsistent. - They have been around for You’ll have to add an alpha-layer to the avatar to hide the foot.

In their infinite wisdom, (while chasing down another small "bug"), LL changed rendering parameters in a debug version of their viewer and made these once invisible textures into the grey and I've also noticed this same problem on some heads and feet. Some V1 based viewers will see them when shadows are enabled, some wont, it depends how up to date with LL shadow code they are. Sl Marketplace Most of these products are shoes, and people don't like to walk around barefoot. - There was no official announcement (that I know of), except a comment from Dan Linden in

llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_TEXGEN, ALL_SIDES, PRIM_TEXGEN_DEFAULT, PRIM_TEXTURE, ALL_SIDES, "e97cf410-8e61-7005-ec06-629eba4cd1fb", ZERO_VECTOR, ZERO_VECTOR, 0.0]); // Delete ourselves from the prim; we are no longer needed. Second Life Alpha Mask Nber Medici likes this Owner and Instructor, Ockway Bay Sailing School Estate manager, Trudeau Estate Co-Founder - Virtual World Sailing Forum Back to top Report #14 ZZBottom ZZBottom Advanced Member Toss them out and buy new. https://community.secondlife.com/t5/Technical/invisable-feet-not-working-all-shoes-look-like-I-am-wearing/qaq-p/2024995 I did this with my RLV, which means that it still supports invisiprims in deferred rendering, even when using the latest SL viewer code.

Its annoying when out and about to look at someone who is carving up the floor, the water, windows, shiny surfaces and generally making things look poopy when they walk in If you've already registered, sign in. However, invisprims cause graphics glitches (they always did) that get even worst with v3 viewers shaders in ALM (that all TPVs also adopted, so to implement Materials & Co); in particular, Total Pageviews Chey's Sites Flights of Fancy Creation (My Store) Tweaktocracy: SL Tips and Tweaks Full Perm: Second Life Scripts For You Cheyenne's Flickr Page SLURLS Den of PG Iniquity Earth

Second Life Alpha Mask

The script below should do about the same, but now with touching it. http://blog.nalates.net/2016/03/22/second-lifes-end-of-invisiprims/ No-Mod things that use invisiprims are obsolete and difficult if ot impossible to change. Lsl Set Prim Transparency Also, all fullbright objects are rendered after avatars with deferred rendering, so invisiprims would also occlude fullbright objects. Second Life Alpha Layer Essentially what this means is that invisiprims are saved and our boats will look and operate the same as before by toggling the Advanced Lighting box in preferences, Further, the change

llRemoveInventory(llGetScriptName()); } } Retrieved from "http://wiki.secondlife.com/w/index.php?title=Invisiprim&oldid=1199766" Categories: Help PortalHelp/ObjectGlossaryHidden categories: Needs Translation/deNeeds Translation/esNeeds Translation/elNeeds Translation/frNeeds Translation/heNeeds Translation/itPages with translation/jaNeeds Translation/koNeeds Translation/nlNeeds Translation/huNeeds Translation/noNeeds Translation/daNeeds Translation/svNeeds Translation/trNeeds Translation/plNeeds Translation/ptNeeds Translation/ruNeeds Translation/thNeeds Translation/ukNeeds have a peek at these guys For me was always a pain to see inv prims, be on shoes or whatever and for once i'm really glad that , now, all can see what i add to As I discovered the other day when I created a new alt, several of the library outfits use invisiprims. Setting a > 0 transparency completely hides the invisiprim, which does not interfere with anything at all until set to totally "opaque" again Hope this helps. __________________ 90% of Sturgeon's law Llsetalpha

We all know that you can't sail a boat with the "Advanced Lighting" ticked in your preferences without seeing your boat filled with water. Otherwise, register and sign in. I think almost all third party viewers support alpha layers, even if they don't support multiple layers. check over here Invis prims are hack that is no longer needed. 4 Users Agreed: Jenn Luke, Nuria, Osprey Therian, yure4u Sosa 01-16-2012, 12:58 AM #9 (permalink) Penny Patton Oddly Controversial

Note: The new alpha mask feature of Viewer 2.0 has replaced the use of invisiprims to hide parts of the avatar. Disclaimer: I don't claim to be a expert on all of this stuff, some I knew , some explained to me. Like glow, shadows are a screen surface overlay...

Anyone have a valid reason why they can't? __________________ [H]arsh Styles The truth doesn't care if you agree with it or disagree with it.

Sign In Register Community Guidelines Second Life WhatIsSecondLife? Zoom In (and Out!) With Your Second Life Camera! Tho, before this started happening you could run shadows and have no invisiprim issues at all for like a year or two. Anyway, that makes one more reason for me to stick to Firestorm.

I build ghosts, and need to following script to work properly: // Invisibility Prim Refresh v1.1a // by Beatfox Xevious // last updated Oct. 21, 2004 refresh() { llSetTexture("38b86f85-2575-52a9-a531-23108d8da837", ALL_SIDES); llSleep(30); But one month later, the ticket has not even been acknowledged. Linden labs never supported the use of invisiprim scripts and consider them a hack and invisiprims had such bad side effects on the new shadow renderer that LL deliberately make invisiprims this content The easiest thing LL could do is set things up so that these two textures don't render at all, but as most old timers have learned, getting LL to do anything

The alpha mask doesn't show up and the avatar's feet show through. So, something more has changed. All that said, this is still a lower priority for me than the broken 1-bit alphas. No wonder I was unsuccessful at my shoemaking endeavors!

Now that we have alpha masks, we no longer need to use invisiprims for what alpha masks do so much better. Such as attachments that temporarily hide part of the avatar then reveal it again. I suspect a lot of my shoes will be broken when the new materials rendering system comes online (and I believe it just did). I'm not sure why invisprims can't continue to function with shadows on.

Plus, since the invisiprim is inside this bell prim, it doesn't mess up anything else. Whimcentricity Geysers Whimsy Kaboom Robot Sanitorium Whimsy: Beautiful and Dangerous Subscribe! Isn't llSetTexture("e97cf410-8e61-7005-ec06-629eba4cd1fb", ALL_SIDES); enough? But, people have started noticing a problem since the release of the latest Linden viewer and asking questions.

The problem is that the number of people running viewers that still can render invisiprims is now so small that wearing such prims tend to make your avatar look weird in For sure is easy with mod items, just delete the inv prim, For the non mod items:( Back to top Report #9 Indra Gray Indra Gray Member Members 10 posts Posted So long, and thanks for all the fish !" 01-16-2012, 04:02 AM #23 (permalink) Joshua Nightshade Lustful Cockmonster *SLU Supporter* Unedited Join Date: Jun 2007 Location: Sydney, You could also file a JIRA with Linden Lab (https://jira.secondlife.com/secure/Dashboard.jspa) but they will likely just close it as an unsupported feature Im afraid.

There are two invisi-textures, which can only be set using a script (see llSetTexture or the example script below). Whimsy Arrives Full Erupt Mode!: Part I. There are free alpha foot masks out there; pick some up, and try them until you find one that works for a particular pair of shoes without erasing too much of